/* max-game-reels – Spieltisch-Design: Erz-Walzen (slots), Kies-Fall (plinko), Angelstelle (fishing).
   Lädt nach max-games.css. Verträge: .slot-reel > .slot-cell[data-row][data-reel] bleibt, #puck left/top und
   translate(-50%,-50%) gehören JS (Übergang bleibt .14s = JS-Schritt 140 ms), Angel-Aufdecken nach 1100 ms (JS).
   Bewegung nur in @media (prefers-reduced-motion: no-preference) mit :not(.tc-reduced-motion). */

/* =============================================================== 1. Erz-Walzen – Obsidian-Automat mit Goldkante */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cabinet {
  position: relative !important;
  isolation: isolate;
  padding-bottom: 30px !important;
  background:
    radial-gradient(110% 55% at 50% -12%, rgba(255, 201, 60, .16), transparent 62%),
    repeating-linear-gradient(90deg, rgba(255, 255, 255, .016) 0 2px, transparent 2px 38px),
    linear-gradient(180deg, #1b1631 0%, #120f23 55%, #0b0917 100%) !important;
  box-shadow:
    inset 0 0 0 2px rgba(255, 201, 60, .6),
    inset 0 0 0 5px #0b0916,
    inset 0 0 0 6px rgba(181, 140, 255, .2),
    inset 0 1px 0 7px rgba(255, 255, 255, .03),
    0 8px 0 #07060f,
    0 34px 60px -24px rgba(0, 0, 0, .95) !important;
}
/* Goldnieten in den Ecken */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cabinet::after {
  content: "";
  position: absolute;
  inset: 11px;
  z-index: -1;
  pointer-events: none;
  --rivet: radial-gradient(circle at 50% 50%, #ffe8a6 0 1.5px, #c7860c 2.5px, #5c3d08 3.5px, transparent 4.2px);
  background: var(--rivet) left top / 10px 10px no-repeat, var(--rivet) right top / 10px 10px no-repeat,
              var(--rivet) left bottom / 10px 10px no-repeat, var(--rivet) right bottom / 10px 10px no-repeat;
}
/* Redstone-Lampen an der Unterkante: aus = dunkles Kupfer, an = Gold */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cabinet::before {
  content: "";
  position: absolute;
  left: 36px;
  right: 36px;
  bottom: 10px;
  height: 10px;
  pointer-events: none;
  background:
    radial-gradient(circle at 50% 50%, #ffcf73 0 2px, rgba(255, 201, 60, .35) 3.5px, transparent 5px) 0 50% / 54px 10px repeat-x,
    radial-gradient(circle at 50% 50%, #5a3218 0 2.5px, #2a170b 3.5px, transparent 4.5px) 0 50% / 18px 10px repeat-x;
  opacity: .9;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cabinet:is([data-mxr-result="win"], [data-mxr-result="big"])::before {
  background:
    radial-gradient(circle at 50% 50%, #fff3c4 0 2px, #ffc93c 3px, rgba(255, 201, 60, .4) 4.5px, transparent 6px) 0 50% / 18px 10px repeat-x;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cabinet.mode-freespins {
  box-shadow:
    inset 0 0 0 2px rgba(181, 140, 255, .75),
    inset 0 0 0 5px #0b0916,
    inset 0 0 0 6px rgba(255, 201, 60, .3),
    0 8px 0 #07060f,
    0 0 40px -6px rgba(181, 140, 255, .35),
    0 34px 60px -24px rgba(0, 0, 0, .95) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-marquee {
  border: 0 !important;
  background: linear-gradient(180deg, #0e0b1c, #07060f) !important;
  box-shadow: inset 0 0 0 1px rgba(255, 201, 60, .35), inset 0 2px 8px rgba(0, 0, 0, .6) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-jackpot-pill { text-shadow: 0 0 12px rgba(255, 201, 60, .35); }

/* Freispiele: Amethyst-Schild */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-freespins-marquee {
  display: flex !important;
  flex-wrap: wrap;
  align-items: center;
  justify-content: space-between;
  gap: 8px 14px;
  margin: 0 0 14px !important;
  padding: 10px 14px !important;
  border: 0 !important;
  border-radius: 14px !important;
  background: radial-gradient(80% 160% at 0% 50%, rgba(181, 140, 255, .32), transparent 62%), linear-gradient(180deg, #231a3f, #150f28) !important;
  box-shadow: inset 0 0 0 1px rgba(181, 140, 255, .55), inset 0 2px 8px rgba(0, 0, 0, .45) !important;
  color: var(--mx-text) !important;
  font: 700 13px/1.2 var(--mx-font-body) !important;
  letter-spacing: 0 !important;
  animation-name: none !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .freespins-badge { color: #eadcff !important; font: 800 16px/1 var(--mx-font-display) !important; }
body.tc-redesign.tc-max #gameOverlay .theme-slots :is(.freespins-count, .freespins-total) strong { color: var(--mx-gold-hi) !important; font: 800 18px/1 var(--mx-font-display) !important; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .freespins-multiplier { padding: 5px 10px; border-radius: 999px; background: rgba(255, 201, 60, .14); color: var(--mx-gold-hi) !important; }

/* Walzenfenster: tiefer Schacht hinter Glas */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slots-5x3 {
  position: relative !important;
  background: #05040c !important;
  box-shadow: inset 0 0 0 2px rgba(255, 201, 60, .38), inset 0 0 0 5px #0b0916, inset 0 10px 26px rgba(0, 0, 0, .85) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slots-5x3::after {
  content: "";
  position: absolute;
  inset: 5px;
  z-index: 3;
  border-radius: 12px;
  pointer-events: none;
  background:
    linear-gradient(180deg, rgba(3, 2, 8, .6) 0%, transparent 15%, transparent 85%, rgba(3, 2, 8, .6) 100%),
    linear-gradient(115deg, rgba(255, 255, 255, .07) 0 17%, transparent 17.5% 61%, rgba(255, 255, 255, .035) 61.5% 67%, transparent 67.5%);
}
/* Rahmenleuchten beim großen Gewinn (box-shadow des Fensters ist !important, daher eigenes Element) */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slots-5x3::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 3;
  border-radius: inherit;
  pointer-events: none;
  opacity: 0;
  box-shadow: inset 0 0 0 2px rgba(255, 224, 138, .95), 0 0 34px rgba(255, 201, 60, .55);
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-reel {
  position: relative !important;
  overflow: hidden !important;
  background: linear-gradient(180deg, #080b16 0%, #1b2440 20%, #25304f 50%, #1b2440 80%, #080b16 100%) !important;
  box-shadow: inset 0 0 0 1px rgba(255, 255, 255, .05), inset 1px 0 0 rgba(255, 255, 255, .06) !important;
}
/* Laufstreifen – nur sichtbar, während die Walze läuft */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-reel::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  pointer-events: none;
  opacity: 0;
  background: repeating-linear-gradient(180deg, rgba(255, 224, 138, .1) 0 3px, transparent 3px 30px, rgba(91, 231, 240, .07) 30px 33px, transparent 33px 62px);
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-reel.spinning::before { opacity: 1; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-reel.spinning .slot-cell > .block { opacity: .55; }
/* Stopp-Blitz */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-reel::after {
  content: "";
  position: absolute;
  inset: 0;
  z-index: 1;
  pointer-events: none;
  opacity: 0;
  background: linear-gradient(180deg, rgba(255, 236, 170, .28), transparent 40%, transparent 60%, rgba(255, 236, 170, .18));
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell { position: relative !important; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell > .block { transition: opacity .28s ease, filter .28s ease; }

/* Treffer: Goldrahmen, Rest tritt zurück */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell.hit {
  z-index: 1;
  background: radial-gradient(65% 65% at 50% 45%, rgba(255, 201, 60, .4), rgba(255, 201, 60, .07) 72%) !important;
  box-shadow: inset 0 0 0 2px var(--mx-gold), inset 0 0 18px rgba(255, 201, 60, .35), 0 0 18px rgba(255, 201, 60, .35) !important;
  animation-name: none !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell.hit > .block {
  filter: drop-shadow(0 0 10px rgba(255, 214, 102, .6)) drop-shadow(0 6px 4px rgba(0, 0, 0, .6)) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slots-5x3:has(.slot-cell.hit) .slot-cell:not(.hit) > .block {
  opacity: .36;
  filter: saturate(.35) drop-shadow(0 6px 4px rgba(0, 0, 0, .6)) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell::before,
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell::after {
  content: "";
  position: absolute;
  pointer-events: none;
  opacity: 0;
}
/* Glanzstreifen */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell::before {
  inset: 0;
  z-index: 2;
  border-radius: inherit;
  background: linear-gradient(105deg, transparent 38%, rgba(255, 255, 255, .55) 50%, transparent 62%) no-repeat 130% 0 / 260% 100%;
}
/* Erz-Funken (Pixel) */
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell::after {
  left: 50%;
  top: 50%;
  z-index: 2;
  width: 4px;
  height: 4px;
  margin: -2px 0 0 -2px;
  background: #fff3c4;
  box-shadow: 0 -30px #ffc93c, 22px -22px #fff3c4, 30px 0 #ffc93c, 22px 22px #fff3c4, 0 30px #ffc93c, -22px 22px #fff3c4, -30px 0 #ffc93c, -22px -22px #fff3c4;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell.hit[data-reel="1"] { --mxr-d: 70ms; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell.hit[data-reel="2"] { --mxr-d: 140ms; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell.hit[data-reel="3"] { --mxr-d: 210ms; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cell.hit[data-reel="4"] { --mxr-d: 280ms; }

/* Gewinnlinien (SVG aus max-game-reels.js) */
body.tc-redesign.tc-max #gameOverlay .theme-slots .mxr-paylines {
  position: absolute;
  inset: 0;
  z-index: 4;
  width: 100%;
  height: 100%;
  overflow: visible;
  pointer-events: none;
}
body.tc-redesign.tc-max #gameOverlay .theme-slots .mxr-paylines polyline { fill: none; stroke-linecap: round; stroke-linejoin: round; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .mxr-pl-ghost { stroke-width: 2.5; stroke-opacity: .35; stroke-dasharray: 2 9; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .mxr-pl-hit { stroke-width: 4; stroke-opacity: .8; filter: drop-shadow(0 0 5px rgba(255, 255, 255, .45)); }
body.tc-redesign.tc-max #gameOverlay .theme-slots .line-tag { transition: transform .2s var(--mx-ease), box-shadow .2s ease, opacity .2s ease; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-stage:has(.line-tag.is-won) .line-tag:not(.is-won) { opacity: .4; }
body.tc-redesign.tc-max #gameOverlay .theme-slots .line-tag.is-won {
  transform: scale(1.22);
  box-shadow: 0 0 0 2px #fff, 0 0 14px rgba(255, 255, 255, .55), 0 2px 0 rgba(0, 0, 0, .5) !important;
}

/* =============================================================== 2. Kies-Fall – Tiefenschiefer-Tafel mit Trichter */
body.tc-redesign.tc-max #gameOverlay .theme-plinko .plinko {
  padding-top: 44px !important;
  background:
    radial-gradient(70% 45% at 50% 0%, rgba(169, 184, 255, .15), transparent 70%),
    linear-gradient(rgba(255, 255, 255, .03) 1px, transparent 1px) 0 0 / 34px 34px,
    linear-gradient(90deg, rgba(255, 255, 255, .03) 1px, transparent 1px) 0 0 / 34px 34px,
    linear-gradient(180deg, #1a2340 0%, #121a2e 65%, #0d1323 100%) !important;
  box-shadow: inset 0 0 0 2px rgba(169, 184, 255, .3), inset 0 0 0 6px #0b1020, inset 0 0 0 7px rgba(255, 255, 255, .05), 0 8px 0 #090e1b, 0 34px 60px -24px rgba(0, 0, 0, .95) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .pegs { overflow: visible !important; }
/* Eisen-Trichter über dem Einwurf */
body.tc-redesign.tc-max #gameOverlay .theme-plinko .pegs::before {
  content: "";
  position: absolute;
  left: 50%;
  top: -32px;
  width: 58px;
  height: 26px;
  transform: translateX(-50%);
  pointer-events: none;
  background:
    linear-gradient(180deg, rgba(255, 255, 255, .22), transparent 30%),
    linear-gradient(90deg, #3b4254, #7b8499 30%, #5b6477 70%, #343a4b);
  clip-path: polygon(0 0, 100% 0, 100% 38%, 68% 100%, 32% 100%, 0 38%);
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .pegs > i {
  filter: brightness(.8) saturate(.85);
  transition: filter .5s ease-out, box-shadow .5s ease-out;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .pegs > i.mxr-lit {
  filter: brightness(1.9) saturate(1.1);
  box-shadow: 0 0 0 2px rgba(255, 236, 170, .55), 0 0 14px 3px rgba(255, 201, 60, .75) !important;
  transition-duration: 0s;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .pegs > i::after {
  content: "";
  position: absolute;
  inset: -7px;
  border: 2px solid rgba(255, 226, 150, .85);
  border-radius: 3px;
  opacity: 0;
  pointer-events: none;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .puck {
  z-index: 5 !important;
  transition-timing-function: cubic-bezier(.3, .75, .45, 1), cubic-bezier(.5, 0, .9, .5) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .plinko.mxr-dropping .puck::after {
  content: "";
  position: absolute;
  left: 50%;
  bottom: 50%;
  z-index: -1;
  width: 12px;
  height: 36px;
  margin-left: -6px;
  border-radius: 6px;
  background: linear-gradient(to top, rgba(214, 224, 255, .38), transparent);
  pointer-events: none;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bins { position: relative; z-index: 1; }
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin {
  position: relative;
  overflow: visible !important;
  transition: opacity .3s ease, filter .3s ease;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bins:has(.bin.hit) .bin:not(.hit) { opacity: .5; filter: saturate(.55); }
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin.hit {
  z-index: 2;
  transform: translateY(2px);
  animation-name: none !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin.hit[data-tier="lo"] {
  filter: none;
  box-shadow: inset 0 0 0 2px rgba(214, 224, 245, .75), 0 2px 0 rgba(0, 0, 0, .55) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin.hit[data-tier="mid"] {
  box-shadow: inset 0 0 0 2px #9ff7d6, 0 2px 0 rgba(0, 0, 0, .55), 0 0 22px rgba(46, 229, 157, .55) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin.hit[data-tier="hi"] {
  box-shadow: inset 0 0 0 2px #fff3c4, 0 2px 0 rgba(0, 0, 0, .55), 0 0 30px rgba(255, 201, 60, .75) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin::before,
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin::after {
  content: "";
  position: absolute;
  pointer-events: none;
  opacity: 0;
}
/* Lichtsäule über dem Treffer-Fach */
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin::after {
  left: 8%;
  right: 8%;
  bottom: 100%;
  height: 130px;
  transform-origin: 50% 100%;
  background: linear-gradient(to top, var(--mxr-beam, rgba(46, 229, 157, .5)), transparent);
}
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin[data-tier="hi"] { --mxr-beam: rgba(255, 201, 60, .6); }
/* Goldfunken beim hohen Fach */
body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin::before {
  left: 50%;
  top: 0;
  width: 4px;
  height: 4px;
  margin-left: -2px;
  background: #fff3c4;
  box-shadow: 0 -34px #ffc93c, 20px -26px #fff3c4, -20px -26px #fff3c4, 30px -8px #ffc93c, -30px -8px #ffc93c, 12px -44px #ffe08a, -12px -44px #ffe08a;
}

/* =============================================================== 3. Angelstelle – Höhlensee mit Steg und Laterne */
body.tc-redesign.tc-max #gameOverlay .theme-fishing :is(.catch, .fishing-stage):has(> .mxr-lake) {
  background: #0a1020 !important;
  box-shadow: inset 0 0 0 1px rgba(91, 231, 240, .26), inset 0 1px 0 rgba(255, 255, 255, .08), 0 8px 0 #090e1b, 0 34px 60px -24px rgba(0, 0, 0, .95) !important;
}
/* Desktop: Szene so groß wie die anderen Spieltische */
@media (min-width: 901px) {
  body.tc-redesign.tc-max #gameOverlay .theme-fishing :is(.catch, .fishing-stage):has(> .mxr-lake) {
    width: min(860px, 100%) !important;
    min-height: 390px !important;
  }
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing :is(.catch, .fishing-stage):has(> .mxr-lake)::before,
body.tc-redesign.tc-max #gameOverlay .theme-fishing :is(.catch, .fishing-stage):has(> .mxr-lake)::after { content: none !important; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-ring,
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-drop { opacity: 0; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-ring,
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-bob { transform-box: fill-box; transform-origin: 50% 50%; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-idle .mxr-ring.r1 { opacity: .35; }

/* Wurf: Status unten als Schild */
body.tc-redesign.tc-max #gameOverlay .theme-fishing .fishing-stage.mxr-cast {
  display: flex !important;
  flex-direction: column;
  align-items: center;
  justify-content: flex-end;
  padding-bottom: 18px !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .fishing-stage.mxr-cast .fishing-status-row {
  display: grid;
  gap: 5px;
  justify-items: center;
  padding: 11px 20px !important;
  border-radius: 14px !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing :is(.fishing-status-title, .fishing-status-sub):has(> .mxr-say-cast) { display: grid !important; justify-items: center; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing :is(.fishing-status-title, .fishing-status-sub) > span { grid-area: 1 / 1; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-say-bite { visibility: hidden; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .fishing-status-title > .mxr-say-bite { color: var(--mx-gold-hi); }

/* Fang-Tafel */
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch:has(> .mxr-lake) {
  display: flex !important;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  animation-name: none !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch.mxr-idle { justify-content: flex-end; padding-bottom: 22px !important; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch.mxr-idle .catch-name { font-size: 26px !important; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch-icon {
  position: relative !important;
  animation-name: none !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch-icon > svg { position: relative; z-index: 1; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-catch-fx { position: absolute; inset: 0; pointer-events: none; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-catch-fx > i { position: absolute; display: block; opacity: 0; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-splash-ring {
  left: 50%;
  bottom: -18px;
  width: 150px;
  height: 30px;
  margin-left: -75px;
  border: 2px solid rgba(91, 231, 240, .75);
  border-radius: 50%;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-sparks {
  left: 50%;
  top: 50%;
  width: 5px;
  height: 5px;
  margin: -2.5px 0 0 -2.5px;
  background: #e8fdff;
  box-shadow: 0 -62px #5be7f0, 46px -40px #e8fdff, 64px 6px #5be7f0, 40px 48px #e8fdff, -40px 48px #5be7f0, -64px 6px #e8fdff, -46px -40px #5be7f0, 18px -70px #e8fdff;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .mxr-rays {
  left: 50%;
  top: 50%;
  width: 250px;
  height: 250px;
  margin: -125px 0 0 -125px;
  border-radius: 50%;
  background: repeating-conic-gradient(from 0deg, rgba(255, 201, 60, .26) 0 9deg, transparent 9deg 30deg);
  -webkit-mask: radial-gradient(circle, #000 20%, transparent 68%);
  mask: radial-gradient(circle, #000 20%, transparent 68%);
}
/* Stufen: nichts / Teil / Einsatz zurück / Gewinn / großer Fang */
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="none"] .catch-icon {
  border-color: rgba(150, 162, 186, .45) !important;
  background: radial-gradient(circle at 50% 40%, rgba(150, 162, 186, .16), rgba(8, 20, 38, .92) 70%) !important;
  box-shadow: 0 0 0 6px rgba(8, 20, 38, .55), 0 16px 30px rgba(3, 12, 24, .6) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="none"] .catch-icon > svg { filter: saturate(.5) brightness(.85); }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="none"] .catch-sub { color: #aebbd0 !important; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="win"] .catch-icon {
  border-color: rgba(46, 229, 157, .8) !important;
  box-shadow: 0 0 0 6px rgba(8, 20, 38, .55), 0 0 40px rgba(46, 229, 157, .38), 0 16px 30px rgba(3, 12, 24, .6) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="win"] .mxr-sparks { background: #eafff5; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="big"] .catch-icon {
  border-color: var(--mx-gold) !important;
  background: radial-gradient(circle at 50% 40%, rgba(255, 201, 60, .3), rgba(8, 20, 38, .92) 70%) !important;
  box-shadow: 0 0 0 6px rgba(8, 20, 38, .55), 0 0 50px rgba(255, 201, 60, .45), 0 16px 30px rgba(3, 12, 24, .6) !important;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="big"] .mxr-rays { opacity: .6; }
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="big"] .mxr-sparks {
  background: #fff3c4;
  box-shadow: 0 -62px #ffc93c, 46px -40px #fff3c4, 64px 6px #ffc93c, 40px 48px #fff3c4, -40px 48px #ffc93c, -64px 6px #fff3c4, -46px -40px #ffc93c, 18px -70px #fff3c4;
}
body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch[data-mxr-tier="big"] .catch-name { color: var(--mx-gold-hi) !important; }

/* =============================================================== 4. Bewegung */
@media all {
  /* ---- Erz-Walzen */
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-reel.spinning .slot-cell > .block {
    opacity: 1;
    filter: blur(1.3px) brightness(1.15) !important;
    animation-name: mxrReelRun !important;
    animation-duration: .16s !important;
    animation-timing-function: linear !important;
    animation-iteration-count: infinite !important;
    animation-delay: 0s !important;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-reel.spinning::before {
    animation-name: mxrReelStreak;
    animation-duration: .22s;
    animation-timing-function: linear;
    animation-iteration-count: infinite;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-reel.mxr-stop .slot-cell > .block {
    animation-name: mxrReelStop !important;
    animation-duration: .42s !important;
    animation-timing-function: ease-out !important;
    animation-iteration-count: 1 !important;
    animation-delay: 0s !important;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-reel.mxr-stop::after {
    animation-name: mxrFlash;
    animation-duration: .36s;
    animation-timing-function: ease-out;
  }
  /* Hebel-Zug (Klasse .pulling am verborgenen #slotLever, 400 ms): Walzenfenster holt Schwung */
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cabinet:has(.slot-lever-assembly.pulling) .slots-5x3 {
    animation-name: mxrWindup;
    animation-duration: .34s;
    animation-timing-function: ease-out;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cabinet:has(.slot-reel.spinning)::before {
    animation-name: mxrLampChase;
    animation-duration: .36s;
    animation-timing-function: steps(3, end);
    animation-iteration-count: infinite;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cabinet:is([data-mxr-result="win"], [data-mxr-result="big"])::before {
    animation-name: mxrLampBlink;
    animation-duration: .42s;
    animation-timing-function: steps(1, end);
    animation-iteration-count: 4;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cabinet[data-mxr-result="loss"] .slots-5x3 {
    animation-name: mxrLossDim;
    animation-duration: .5s;
    animation-timing-function: ease-out;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cabinet[data-mxr-result="big"] .slots-5x3::before {
    animation-name: mxrBigGlow;
    animation-duration: .9s;
    animation-timing-function: ease-in-out;
    animation-iteration-count: 3;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cell.hit > .block {
    animation-name: mxrOrePop, mxrOreGlow !important;
    animation-duration: .5s, 1.3s !important;
    animation-timing-function: var(--mx-ease-spring), ease-in-out !important;
    animation-delay: var(--mxr-d, 0ms), calc(var(--mxr-d, 0ms) + .5s) !important;
    animation-iteration-count: 1, 2 !important;
    animation-fill-mode: backwards, none !important;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cell.hit::before {
    animation-name: mxrShine;
    animation-duration: .75s;
    animation-timing-function: ease-out;
    animation-delay: calc(var(--mxr-d, 0ms) + .12s);
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .slot-cell.hit::after {
    animation-name: mxrSpark;
    animation-duration: .7s;
    animation-timing-function: cubic-bezier(.2, .8, .3, 1);
    animation-delay: var(--mxr-d, 0ms);
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .mxr-pl-hit {
    stroke-dasharray: 1 1;
    animation-name: mxrDraw;
    animation-duration: .5s;
    animation-timing-function: var(--mx-ease);
    animation-delay: calc(var(--mxr-i, 0) * 120ms + 80ms);
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-slots .line-tag.is-won {
    animation-name: mxrTagPop;
    animation-duration: .45s;
    animation-timing-function: var(--mx-ease-spring);
  }

  /* ---- Kies-Fall */
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-plinko .pegs > .puck:is(:not([style]), [style*="top: 0%"]) {
    animation-name: mxrPuckIdle;
    animation-duration: 1.3s;
    animation-timing-function: ease-in-out;
    animation-iteration-count: infinite;
    animation-direction: alternate;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-plinko .pegs > i.mxr-lit::after {
    animation-name: mxrPegRing;
    animation-duration: .42s;
    animation-timing-function: ease-out;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-plinko .bin.hit {
    animation-name: mxrBinPress !important;
    animation-duration: .45s !important;
    animation-timing-function: ease-out !important;
    animation-iteration-count: 1 !important;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-plinko .bin.hit:not([data-tier="lo"])::after {
    animation-name: mxrBeam;
    animation-duration: .95s;
    animation-timing-function: ease-out;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-plinko .bin.hit[data-tier="hi"]::before {
    animation-name: mxrSpark;
    animation-duration: .8s;
    animation-timing-function: cubic-bezier(.2, .8, .3, 1);
    animation-delay: .06s;
    animation-fill-mode: both;
  }

  /* ---- Angelstelle: Umgebung */
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .mxr-shimmer {
    animation-name: mxrShimmer;
    animation-duration: 5s;
    animation-timing-function: ease-in-out;
    animation-iteration-count: infinite;
    animation-direction: alternate;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing :is(.mxr-lamp, .mxr-lamp-glow) {
    animation-name: mxrLamp;
    animation-duration: 2.6s;
    animation-timing-function: ease-in-out;
    animation-iteration-count: infinite;
    animation-direction: alternate;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .mxr-ore {
    animation-name: mxrOre;
    animation-duration: 3.2s;
    animation-timing-function: ease-in-out;
    animation-iteration-count: infinite;
    animation-direction: alternate;
  }
  /* Bereit: Pose schaukelt */
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .mxr-idle .mxr-bob {
    animation-name: mxrBobIdle;
    animation-duration: 2.4s;
    animation-timing-function: ease-in-out;
    animation-iteration-count: infinite;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .mxr-idle .mxr-ring:is(.r1, .r2) {
    animation-name: mxrRing;
    animation-duration: 2.4s;
    animation-timing-function: ease-out;
    animation-iteration-count: infinite;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .mxr-idle .mxr-ring.r2 { animation-delay: 1.2s; }
  /* Wurf (1100 ms bis zum Fang, Timer in app.js): Flug .36 s, Aufschlag, Anbiss ab .74 s */
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-bob {
    animation-name: mxrBobCast, mxrBobIdle, mxrBobBite;
    animation-duration: .36s, .38s, .3s;
    animation-timing-function: cubic-bezier(.25, .6, .35, 1), ease-in-out, ease-in;
    animation-delay: 0s, .36s, .74s;
    animation-iteration-count: 1, 1, 1;
    animation-fill-mode: both, none, forwards;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-line {
    animation-name: mxrFadeIn;
    animation-duration: .12s;
    animation-delay: .28s;
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-ring {
    animation-name: mxrRing;
    animation-duration: .7s;
    animation-timing-function: ease-out;
    animation-delay: .34s;
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-ring.r2 { animation-delay: .5s; }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-ring.r3 { animation-delay: .78s; animation-duration: .4s; }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-drop {
    animation-name: mxrDrop;
    animation-duration: .5s;
    animation-timing-function: ease-out;
    animation-delay: .34s;
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-say-cast {
    animation-name: mxrSayOut;
    animation-duration: .1s;
    animation-delay: .74s;
    animation-fill-mode: forwards;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .casting .mxr-say-bite {
    animation-name: mxrSayIn;
    animation-duration: .22s;
    animation-timing-function: var(--mx-ease-spring);
    animation-delay: .84s; /* erst nach dem Ausblenden (.74 + .1) – kein Übereinanderlesen; endet vor dem 1,1-s-Wurf */
    animation-fill-mode: forwards;
  }
  /* Fang: springt aus dem Wasser */
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .catch.catch-revealed .catch-icon {
    animation-name: mxrCatchJump, mxrFloat !important;
    animation-duration: .6s, 3.2s !important;
    animation-timing-function: cubic-bezier(.2, .8, .3, 1), ease-in-out !important;
    animation-delay: 0s, .6s !important;
    animation-iteration-count: 1, infinite !important;
    animation-direction: normal, alternate !important;
    animation-fill-mode: both, none !important;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .catch.catch-revealed[data-mxr-tier="none"] .catch-icon {
    animation-name: mxrCatchPlop !important;
    animation-duration: .42s !important;
    animation-timing-function: ease-out !important;
    animation-iteration-count: 1 !important;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .catch.catch-revealed :is(.catch-name, .catch-sub) {
    animation-name: mxrRiseIn;
    animation-duration: .32s;
    animation-timing-function: var(--mx-ease);
    animation-delay: .2s;
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .catch.catch-revealed .catch-sub { animation-delay: .32s; }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .catch.catch-revealed .mxr-splash-ring {
    animation-name: mxrRing;
    animation-duration: .6s;
    animation-timing-function: ease-out;
    animation-delay: .05s;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .catch.catch-revealed:is([data-mxr-tier="win"], [data-mxr-tier="big"]) .mxr-sparks {
    animation-name: mxrSpark;
    animation-duration: .8s;
    animation-timing-function: cubic-bezier(.2, .8, .3, 1);
    animation-delay: .28s;
    animation-fill-mode: both;
  }
  body.tc-redesign.tc-max:not(.tc-reduced-motion) #gameOverlay .theme-fishing .catch.catch-revealed[data-mxr-tier="big"] .mxr-rays {
    animation-name: mxrRays;
    animation-duration: 2.6s;
    animation-timing-function: var(--mx-ease);
    animation-delay: .2s;
    animation-fill-mode: both;
  }
}
body.tc-redesign.tc-max.tc-page-idle #gameOverlay :is(.mxr-shimmer, .mxr-lamp, .mxr-lamp-glow, .mxr-ore, .mxr-bob, .mxr-ring, .catch-icon, .puck) { animation-play-state: paused !important; }

@keyframes mxrReelRun {
  from { transform: translateY(-75%) scaleY(1.2); opacity: 0; }
  25% { opacity: 1; }
  75% { opacity: 1; }
  to { transform: translateY(75%) scaleY(1.2); opacity: 0; }
}
@keyframes mxrReelStreak { from { background-position: 0 0; } to { background-position: 0 62px; } }
@keyframes mxrReelStop {
  0% { transform: translateY(-40%); }
  55% { transform: translateY(8%); }
  80% { transform: translateY(-2%); }
  100% { transform: translateY(0); }
}
@keyframes mxrFlash { 0% { opacity: 1; } 100% { opacity: 0; } }
@keyframes mxrWindup { 0% { transform: translateY(0); } 35% { transform: translateY(4px) scale(.994); } 100% { transform: translateY(0); } }
@keyframes mxrLampChase { from { background-position: 0 50%, 0 50%; } to { background-position: 54px 50%, 0 50%; } }
@keyframes mxrLampBlink { 0% { opacity: 1; } 50% { opacity: .35; } }
@keyframes mxrLossDim { 0% { filter: none; } 30% { filter: saturate(.35) brightness(.78); } 100% { filter: none; } }
@keyframes mxrBigGlow { 0%, 100% { opacity: 0; } 50% { opacity: 1; } }
@keyframes mxrOrePop { 0% { transform: scale(1); } 45% { transform: scale(1.22) rotate(-4deg); } 100% { transform: scale(1.08); } }
@keyframes mxrOreGlow { 0%, 100% { transform: scale(1.08); } 50% { transform: scale(1.14); } }
@keyframes mxrShine { 0% { opacity: 1; background-position: 130% 0; } 100% { opacity: 1; background-position: -30% 0; } }
@keyframes mxrSpark { 0% { opacity: 1; transform: scale(.25); } 70% { opacity: 1; } 100% { opacity: 0; transform: scale(1.35); } }
@keyframes mxrDraw { from { stroke-dashoffset: 1; } to { stroke-dashoffset: 0; } }
@keyframes mxrTagPop { 0% { transform: scale(1); } 60% { transform: scale(1.4); } 100% { transform: scale(1.22); } }
@keyframes mxrPuckIdle { from { transform: translate(-50%, -50%); } to { transform: translate(-50%, calc(-50% + 5px)); } }
@keyframes mxrPegRing { 0% { opacity: 1; transform: scale(.4); } 100% { opacity: 0; transform: scale(1.5); } }
@keyframes mxrBinPress { 0% { transform: translateY(0); } 30% { transform: translateY(6px) scaleY(.88); } 65% { transform: translateY(-2px); } 100% { transform: translateY(2px); } }
@keyframes mxrBeam { 0% { opacity: .9; transform: scaleY(0); } 30% { opacity: .85; transform: scaleY(1); } 100% { opacity: 0; transform: scaleY(1); } }
@keyframes mxrShimmer { from { transform: translateX(-16px); } to { transform: translateX(16px); } }
@keyframes mxrLamp { from { opacity: .72; } to { opacity: 1; } }
@keyframes mxrOre { from { opacity: .45; } to { opacity: 1; } }
@keyframes mxrBobIdle { 0%, 100% { transform: translateY(0); } 50% { transform: translateY(3px) rotate(4deg); } }
@keyframes mxrBobCast {
  0% { transform: translate(-208px, -82px) rotate(-30deg); }
  45% { transform: translate(-100px, -78px) rotate(-10deg); }
  100% { transform: translate(0, 0) rotate(0); }
}
@keyframes mxrBobBite {
  0% { transform: translateY(0); }
  18% { transform: translateY(3px); }
  34% { transform: translateY(-1px); }
  100% { transform: translateY(9px); opacity: .4; }
}
@keyframes mxrFadeIn { from { opacity: 0; } to { opacity: 1; } }
@keyframes mxrRing { 0% { opacity: 0; transform: scale(.3); } 12% { opacity: .9; } 100% { opacity: 0; transform: scale(1.7); } }
@keyframes mxrDrop {
  0% { opacity: 0; transform: translate(0, 0); }
  12% { opacity: 1; }
  55% { transform: translate(calc(var(--dx) * .7), var(--dy)); }
  100% { opacity: 0; transform: translate(var(--dx), 4px); }
}
@keyframes mxrSayOut { to { opacity: 0; visibility: hidden; } }
@keyframes mxrSayIn { from { opacity: 0; transform: scale(.7); visibility: visible; } to { opacity: 1; transform: scale(1); visibility: visible; } }
@keyframes mxrCatchJump {
  0% { opacity: 0; transform: translateY(80px) scale(.5) rotate(-24deg); }
  18% { opacity: 1; }
  52% { transform: translateY(-20px) scale(1.08) rotate(7deg); }
  76% { transform: translateY(4px) scale(.98) rotate(-2deg); }
  100% { opacity: 1; transform: translateY(0) scale(1) rotate(0); }
}
@keyframes mxrCatchPlop {
  0% { opacity: 0; transform: translateY(40px) scale(.75); }
  60% { opacity: 1; transform: translateY(-6px) scale(1); }
  100% { opacity: 1; transform: translateY(0) scale(1); }
}
@keyframes mxrFloat { from { transform: translateY(0); } to { transform: translateY(-5px); } }
@keyframes mxrRiseIn { from { opacity: 0; transform: translateY(10px); } to { opacity: 1; transform: translateY(0); } }
@keyframes mxrRays { 0% { opacity: 0; transform: rotate(-30deg) scale(.6); } 35% { opacity: .75; } 100% { opacity: .6; transform: rotate(20deg) scale(1); } }

/* =============================================================== 5. Handy */
@media (max-width: 580px) {
  body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cabinet { padding-bottom: 24px !important; }
  body.tc-redesign.tc-max #gameOverlay .theme-slots .slot-cabinet::before { left: 22px; right: 22px; bottom: 7px; }
  body.tc-redesign.tc-max #gameOverlay .theme-slots .mxr-pl-hit { stroke-width: 4; }
  body.tc-redesign.tc-max #gameOverlay .theme-plinko .plinko { padding-top: 38px !important; }
  body.tc-redesign.tc-max #gameOverlay .theme-plinko .pegs::before { top: -28px; width: 46px; height: 22px; }
  body.tc-redesign.tc-max #gameOverlay .theme-plinko .bin::after { height: 90px; }
  body.tc-redesign.tc-max #gameOverlay .theme-fishing .catch-name { font-size: 30px !important; }
}
